Overview
Session #05 of Audio Buffer London — spatial audio from both the macro and micro perspectives, with presentations representing the cutting edge of the industry.
Spatial audio is fundamentally redefining the rules of music production,
live performance, and personal listening. As this technology evolves,
audio developers and technologists face a new set of complex challenges.
How do we seamlessly control and scale multi-channel 3D sound in physical
spaces? And conversely, how do we trick the human brain into experiencing
true three-dimensional aural reality through standard headphones?
TiMax & SpatAI — Ecosystems for Physical Space. We dove
into the macro level of 3D audio with a look at TiMax, the
industry-leading spatial hardware and software solutions designed for
immersive live environments, and explored how these robust spatialization
ecosystems actually operate under the hood. The session also demonstrated
the integration of sonicPlanet SpatAI, showcasing how artificial
intelligence and generative processes are being used to control complex
spatial audio movements in real time.
Innit Audio — Recreating Aural Reality. Next, we tackled the
micro level. Although we may have grown accustomed to them, today's earbuds
and headphones do not reproduce sound as we truly hear it in the real world.
This is largely because current HRTF-based programming does not account for
how the human body affects every sound path before it reaches our ears.
Innit Audio explained how they have addressed this critical limitation, and
demonstrated their novel software solution.
To fully realise this sonic experience, Audio Buffer #05 was kindly hosted at
the TiMax Spatial Studios within the Tileyard London facilities.